Wishlists are Steam's ranking currency — and day-one sales from wishlist conversions decide your launch visibility. This playbook gives you 30 concrete actions, 5 headline formulas, and a ranked traffic plan to turn browsers into buyers.
Name the genre players know, cross it with a setting they've never seen. The familiar half says "this is for you" — the unexpected half says "you haven't played this before." That tension is the click.
Your turn: "A [GENRE] set [WHERE NO GENRE GAME HAS GONE]."
The full playbook adds 4 more formulas with worked examples, the complete 30-point checklist, and the ranked traffic guide.
The full playbook: 30-point checklist, 5 headline formulas, traffic-source guide. Cheaper than one hour of a marketing consultant.
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No. Every item is Steam-specific: wishlist velocity, festival cycles, announcement-post pings, tag strategy, demo timing. The traffic guide ranks 12 sources by actual wishlist-to-sale conversion quality.
That's exactly when it's most useful — the 90-day pre-launch calendar and the demo/festival strategy (Tier S traffic) need lead time. Buying this at launch week is buying it late.
A ZIP with three Markdown files (readable anywhere, printable) plus a README. No DRM, no expiry.
The headline formulas transfer anywhere. The checklist and traffic guide are Steam-specific — that's the point: Steam's algorithm rewards wishlist velocity, and the playbook is built around it.
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